Crack down the opponent's Army, keen on taking your lands one of these key battlegrounds which demand strategic intelligence.
The game is controlled by dice score, click on the dice when you start a turn.
A Platoon Carrier unit awaits your orders to move and circle around the battlefront to drop reinforcements at and secure the front before reaching back the base safely.
The army platoon which circles around the battlefront to reach back it base first, Wins the Battle. It moves only on a straight path.
You also command 3 Tanks and 3 Mobile Rocket Launchers, which are located at different locations across the front.
The Tanks move on straight paths.
Rocket Launchers move only on cross paths.
When you get a Dice score which can take you to a home on which the Read unit is standing, you can kill the opponent's red unit.
If the dice rolls six you can regenerate your destroyed units or you can destroy the opponent's units and continue your playing turn.
Make sure you cripple the Rebel Army to restrict their platoons from reaching back to their base and move all your units with the best possible strategy to stand out as Winning Commander.